/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_PETAI_H
#define ARKCORE_PETAI_H

#include "CreatureAI.h"
#include "Timer.h"

class Creature;
class Spell;

class PetAI: public CreatureAI
{
public:

    explicit PetAI(Creature *c);

    void EnterEvadeMode();
    
    void UpdateAI(const uint32);
    static int Permissible(const Creature *);

    void KilledUnit(Unit * /*victim*/);
    void AttackStart(Unit *target);
    void MovementInform(uint32 moveType, uint32 data);

private:
    bool _isVisible(Unit *) const;
    bool _needToStop(void);
    void _stopAttack(void);

    void UpdateAllies();

    TimeTracker i_tracker;
    bool inCombat;
    bool targetHasCC;
    std::set<uint64> m_AllySet;
    uint32 m_updateAlliesTimer;

    Unit *SelectNextTarget();
    void HandleReturnMovement();
    void DoAttack(Unit *target, bool chase);
    bool _CanAttack(Unit *target);
    bool _CheckTargetCC(Unit *target);
};
#endif
